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Dragon Bust Realtime

This one started as a little tutorial for a friend, then I spent a little more time refining the basic forms. I used Pablander’s creature brush set,for the scales and details on the body, amazing brush btw. Most of the face details are done manually, really happy with the flow of the design. Once I was happy with the sculpt, did the uvs and painted some textures in substance.

Asked my friend Nimer to set this up in unreal, did a quick concept art for some basic direction, Nimer as did the setup in unreal, and we experimented with some lighting scenes, and ended up with a bit of stylized light.

https://www.artstation.com/nimeraslam