Hello everyone, did a little collaboration with amazing Nimer Aslam, I just did the model for the trout fish, and textured it, the scales were made in substance designer by Nimer, then I used it in substance painter for texturing, I posed the fish in zbush, In the end we compiled everything In unreal, That was all Nimer I just art directed the lighting and composition.
It was an awesome experience, working with a technical expert like Nimer, Learned a lot about PBR workflow, Hopefully will collaborate on more projects in future.